![]() I would have wished for some more features to be added to the game, but I already liked TF1 (especially the Linux support), so I’m probably going to buy the successor. I also wanted a “3-lamp railway traffic light” and its its “block signal system” to give priority to the train passing through the station. I have used “mods” such as “Track Design Patterns” and “Flying Junction” and “Track Design Patterns Planner” in order to construct flying intersections and S-curve tracks with TpF, but I think that such a tool is also necessary for TpF2. ![]() In other words, you cannot specify the absolute height of the ground. I watched this Video and confirmed that the railway track construction tools and road “slope” tools are the same as TpF. In the comment section of the last update, I wrote about the construction of a railway track “waving up and down”. I don’t use ships and airplanes in sandbox mode, so I looked at them again in video and I couldn’t wait for the new campaign scenario mode. Looking at airport parking facilities and expansion bus terminals and freight stations, the only new element in TpF2 seems to be the “module station”. The roundabout seems to have been realized by providing the “intersection upgrade” asset. The highway (one-way street) had one lane constructed one by one. When a road is roughly constructed so as to draw a straight line on the map, an intersection is automatically constructed on the road that intersects on the way. Although it is an English video, it is judged that the subtitle menu of YouTube is “German” and the translation seems not to work well.
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